What does a modifier do?
A modifier modifies one or more declaration(s) from an inherited class by changing some aspect(s) of the inherited declarations.
Modify
- the start value to 3,
- the min value to -22 and
- the fixed value to true
of the variable test in the class Test below.
Rewrite the class here.
In this exercise you should modify different values of the following variables:
Set fixed to true in A1.
Set the start value to false in truthvalues.
Set unit to "kV" in the position: first row and second column of A2.
Set the start value on the first row in A3 to the values 3, 5 and 8. In the second row of the matrix the values should be set to 3, 10 and 22.
Set the matrix elements to "Pippi" in A4.
Remember that each attribute has the same dimensionality as the array itself.
Read more about predefined Types/Classes in "Introduction to Modelica ..." by Peter Fritzson.
The class Mod, below, contains five variables. Are you allowed to modify all of them? Why/Why not?
You are allowed to modify the variables x, y and z, but not the variables w and s, since they are protected.